I like creating Vehicles in SL. I like Raspberry Pi, Opensim & linux too in RL :)
2011/09/23
I have started to sell the Dinghy
I have started to sell the Dinghy at my shop
http://slurl.com/secondlife/Yumix%20Land/100/179/22/
http://slurl.com/secondlife/Yumix%20Canal/64/201/22
http://slurl.com/secondlife/Feoktistov/20/90/21/
(Out-line)
*32prims Rez-type physical-vehicles
*It contains three scripts, 96kB of memory
*Owner(skipper) + one passenger(crew)
*Sailing along the wind setted by chat-command
*Automated sail angle for easy sailing
*23-animations and 4-sounds are selected automaticaly
(Manual)-------------------------------------------
(1) Operations
1) Key
Right-Arrow Key: Right turn
Left-Arrow Key: Left turn
PageUp Key: Sail-up/start sailing
PageDown Key: Sail-down/stop sailing
2) Chat command ( open-chanel
[n, ne, e, se, s, sw, w, nw]---set wind-direction
[4, 6, 8, 10]---set wind-speed (m/sec)
[c]----------------dyanamic camera on/off
[ej]---------------eject the un-willing passenger
[help]------------show this menue
(2) Ride On
1) Wear the "Dinghy_HUD_v2" which is in your folder.
(default position is bottom left )
2) Rez the "Dinghy_v2" on the water.
3) Right click the must of Dinghy and select "boad" in the
pie menue.
4) To up the sail, please push [Page_Up] key. Then Dinghy
starts to go ahead and is changed to the temprary object.
5) Sail-angle is addjusted automaticaly. Owner (skipper) will
take 19 animations/position automaticaly along to the
state of sailing.
6) To stop the Dinghy, down the sail by pushing
[Page_Down]key and the dinghy is changed to the normal
object.
(3) Passenger
1) One passenger can get on this Dinghy after the owner
get on.
Pasenger (crew) will take 4 animations/position
automaticaly along to the state of sailing.
(4)Others
1) If you want to put the Dinghy for display, please use
"Dinghy_static_22prims". It contains no scripts.
2011/09/19
The Gaff, made of bamboo
2011/09/17
2011/09/08
2011/09/06
2011/09/05
Does Non-mesh become Classical ?
2011/09/02
Mooring the dingy
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