2014/06/28

もしこの通りなら、スクリプターは苦労するな~

 『Ebbe talks a little more on the forums』
http://joyardley.wordpress.com/2014/06/26/ebbe-talks-a-li...

この通りなら、スクリプターは苦労するなぁ~ ><
You asked:
1 – What type of assets are more likelly to be transferable to SL2 and what probably not? (meshes, animations, sculpts, scripts, textures, builds made of normal prims, system clothing ?)
We don’t have all the answers to this one yet, but several areas will have radical improvements and thus not possible to be fully backwards compatible.
Mesh is ok (but with better lighting and other tech you may want to make tweaks)
Animations will change (major mprovements as we don’t currently do it the way it should be done)
Sculpts (TBD, but not as is, but maybe converted to Mesh?)
Scripts (major improvement, so will change)
Textures ok
Prims (TBD, but probably not as is)
Avatars will be radically improved as well so a lot TBD
Again, we will have years to sort this all out together…

アニメとスクリがだめなら、乗物屋はたいへんだわ・・・・・・・ ><

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(追記2014.6.30)
追加情報
『SL2 Ebbe Altberg Update』
http://blog.nalates.net/2014/06/29/sl2-ebbe-altberg-update/

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